Racing League
You may of course tweak these rules to your own liking. One team races one way, whilst the other races in the opposite direction. The entire point of this is to have head on collisions, betrayals and unexpected winners. Just because your tank is the fastest does not mean you’ll be the winner.
Rules
All events
- No shooting. Shots fired will result in disqualification!
- No teams! You’re in it to win it!
- Only the Pz.Kpfw. III Ausf. E (Tier III German Tech Tree Light) may be used.
- You may use crew, equipment and consumables.
- Ramming is encouraged. You’re not here to come 2nd, you’re here to come 1st!
Racing
- The race courses are posted below. You may not deviate from the course! If you are pushed off the race course, you must re-join it immediately before continuing.
- We will only go over the race course briefly before the race – it is strongly advised you watch the videos below so you know the routes.
King of the Hill
- After the countdown ends and you gain control of your tank, go to the designated map grid.
- DO NOT ram/damage any other tank on your way to these coordinates!
- When everybody is in position, a judge will shoot their gun to start the game!
- No sitting still! You must remain mobile at all times!
- Ram your opponents off the hill and be the last tank standing to win!
Hide and Seek
- As soon as you gain control of your vehicle, find a spot to hide.
- The hunter will not move until two minutes have passed on the in-game counter.
- After those two minutes, the hunter will start hunting! Do whatever it takes to survive! But remember, no shooting!
- The last tank standing is the winner.
- If the hunter dies, or the timer expires, all surviving tanks place joint first and score 1st place points.
Points
Position | Points |
---|---|
1 | 25 |
2 | 18 |
3 | 15 |
4 | 12 |
5 | 10 |
6 | 8 |
7 | 6 |
8 | 4 |
9 | 2 |
≥10 | 1 |
Prizes can be whatever you set – if you decide to set a prize at all!
The Races
Alphabetically
Playlist