For each map the first image is the minimap (512 x 512 pixels) and the second is a flattened terrain image (4096 x 4096 pixels) – click each of them to view the original size.
Map Name: Far East
This is another of the maps we were able to play before Recon Mission was taken offline. Heavies would fight in the South-West area of the map whilst Lights and Mediums would fight in the North-East. Starting in the South-East spawn, mediums are able to rush the very South-Western part of the map and have a very powerful double-bushed firing position for any advancing Heavy tanks. I expect this to be altered before the map goes into general circulation, as it gives a strong advantage to the South-East spawn.
Map Name: Outpost
This map was playable on the test server and live server before Recon Mission was taken offline. Heavies would fight in the North-West and for control of the hill (North-West of the centre of the map), whilst Lights and Mediums would fight for control of the South-East area. Note: If you are in a fast tank, it is possible to go to the North-West side of the hill and climb it at speed, without risking the kill-box main entrance from the South-Eastern side of the hill. You would, however, risk being caught in a firing line for any tanks who have set up along the trenches North of the hill.
Map Name: Airshipyard
We had the opportunity to play this map before Recon Mission was taken offline. Heavies tend to fight in the West, whilst Mediums and Lights spread out in the East and centre of the map.
Map Name: Foothills
Heavies and heavy mediums tend to race forward to the Eastern side of the map to brawl, and faster vehicles will race to the West. There is little cover in the West, but you are able to slowly progress between cover if you’re careful. This map is slightly larger than what we are used to – it is 1200m x 1200m. At the start of Stage 2, this map was in rotation less often than Volga. I had it four times in my first eleven games.
Map Name: Place of Power
I can’t tell you much about this map, because in my first eleven games I didn’t have it once, and just about every game was a turbo 15-3 game. According to the WG news article, Heavies will fight in the South, Tank Destroyers will snipe from the hills just north and to either side of the centre of the map, and medium tanks will likely spread out to try and achieve a good position verses a weak flank.
Map Name: Volga
This map was included on the Recon Mission Common Test – Heavies would fight in the West and Mediums in the East. The central parts of the map are large open fields unsuitable for fighting, however, if a light tank could remain unspotted getting into a bush in the centre of the map, they would have a strong advantage. This map is 1000m x 1000m. At the start of Stage 2, this map was in rotation more often than the others. I had it seven times in my first eleven games.
Map name: Canyon
This map was playable on the test server during the Recon Mission test. Heavies would fight in the South-West section of the map, Lights would fight for the hill (South-West of the centre) and mediums would fight in the North-East. The open field (North-East of the centre of the map) was not used much, but there is cover for risky advances. If you control the hill, the North-Eastern areas are just outside of render range, but with a little map knowledge, you can blind fire enemy tanks (and vice versa).
Map Name: Oyster Bay
This is another 1300 x 1300 map. Heavies fight just south east of the center of the map in the lanes, tank destroyers cover the airstrip, and mediums try to find firing positions. If you are in a fast vehicle, you can get to the south-eastern most point on the farms and spot and shoot across at the heavy tanks as they fight. This is a dangerous position, and you are almost guaranteed to be spotted getting into position.
Map Name: Avalanche
Heavies fight in the Eastern side of the map, with Tank Destroyers attempting to shoot over their shoulders. Mediums will fight in the Western side of the map. There is plenty of terrain to hide behind, but I found people would insist on sitting on the red line out of the render range to shoot at spotted enemies. It is possible to advance under the ice sheets in the center of the map, but you easily get caught in a cross fire, so this is risky.